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About

Hi, I'm Oliver. I've been building things since I was a kid—Lego contraptions, air cannons, and unnecessarily complex costumes. That curiosity to make has grown into a passion for product design. I'm currently sharpening that instinct at the Iovine and Young Academy at USC, an interdisciplinary program founded by Jimmy Iovine and Dr. Dre that fuses the disciplines of design, engineering, and business.

Motorcycle Mop bucket
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Oakley X Racing Concept

Form Experimentation

02.15

2026

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Torrent

Defense Tech Concept

11.15

2025

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Teenage Engineering Concept

Desing Language Replication

03.2

2026

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Ferros Potion Concept

Brutalist Design

11.10

2025

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Process

Inspired by the organic, alien-like forms, complex geometries, and unmistakable silhouettes that defined Oakley's designs in the late 1990s and early 2000s, I set out to challenge myself by working within such a bold and iconic design language. This project explores a speculative scenario: what if Oakley expanded into the world of motorsport, translating the brand's distinctive eyewear aesthetics and performance-driven ethos into racing equipment and design.

Oakley platinum eyewear Oakley Radarlock ad Oakley gorpcore eyewear Oakley Plantaris ad Sprinter wearing Oakley Minardi Lamborghini helmet Puma racing helmet Helmet concept sketch Oakley M Frame sketch

Silhouette
Sketches

Silhouette sketch 1
Silhouette sketch 2
Silhouette sketch 3
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CAD &
Rendering

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CAD render 3
CAD render 4
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Process

Assigned the task of reimagining the universal remote, this project invited the selection of a primary brand to reinterpret in dialogue with a secondary counterpart. I chose Teenage Engineering for its playful minimalism and meticulous attention to form, and paired it with Sonos—a brand defined by its refined functionality and seamless integration within the home electronics ecosystem.

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Teenage Engineering Design Language

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Sonos reference 1 Sonos reference 2 Sonos reference 3 Sonos reference 4 Sonos reference 5 Sonos reference 6 Sonos reference 7 Sonos reference 8 Sonos reference 9

Sonos Design Language

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Thought Process

Recognizing the stronger visual identity of Teenage Engineering, I chose to adopt its distinctive aesthetic language while prioritizing the functional clarity and user experience characteristic of Sonos.

Developing the Problem Statement

Today, most TV Remotes have finicky, overly-complex, non-intuitive interfaces, as well as aesthetically unpleasing designs, and always get lost with no easy way to locate them.

TNG sketch 1 TNG sketch 2 TNG sketch 3 TNG sketch 4 TNG sketch 5 TNG sketch 6 TNG sketch 7 TNG sketch 8 TNG sketch 9
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Framing Questions

How Might We
What If?
What If?
HMW design a product that can be easily charged without disrupting flow?
what if these remotes are solar charged
what if this remote had a charging dock that traveled with the remote
HMW we design our product to be both long lasting from a tech and physical standpoint?
what if we make a remote built for being tossed person to person and taking hits
what if we used heavy, sturdy materials that both are long lasting and feel premium
HMW design a product that is easily understandable as soon as you pick it up?
what if this product is not too different from what people already know
what if this product took design language from a mouse or other technical aid
HMW design a product that can be used for more than your tv?
what if this remote can connect to different devices when pointed at them
What if the features were so simple that you could program it for other aspects of your house
HMW design the product to fit the needs of the most people possible?
what if this product can adapt / is modular so the user can remove/add features as needed
What if the product had speech control so you could ask it to do anything, and it would do it

Opportunity Statement

As TVs have become sleek, high-end centerpieces, the remote has stayed a cheap, uncomfortable afterthought. This project reimagines the remote as a premium handheld device while fixing long-standing usability and design flaws.

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Synopsis

A fantastical class assignment that tasked me with developing a potion for a unique purpose, I found myself drawn to the stark honesty of brutalist design—its raw forms, unembellished structure, and unapologetic clarity. I thought about applying this to my potion through both form and material.

Brutalist building Tom Ford perfume Silver foil Metal cube Metal chair Chrome bottle National Theatre Brushed metal Packaged bottle Tea boxes Gray gradient
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Branding Inspiration

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Packaging reference Typography reference Typographic poster Product tubes
Ferro
Ferro
Ferro
Ferro
Ferro
FERRO
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Product and
Packaging Sketching

Sketch 1 Sketch 2 Sketch 3 Sketch 4 Sketch 5 Sketch 6 Sketch 7 Sketch 8 Sketch 9 Sketch 10
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Color Palette

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#A7A8A1 RGB(167, 168, 161)
#000000 RGB(0, 0, 0)
#C6C0C0 RGB(198, 192, 192)
#FFFFFF RGB(255, 255, 255)
#D9D2D2 RGB(217, 210, 210)
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Word Mark &
Logo Development

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Ferro wordmark v1 Ferro wordmark v2
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Render 5 Render 4 Render 6
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Render 1 Render 2 Render 5
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Render scene
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If you are building cool things, lets connect.

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I believe design reaches beyond the familiar north star of form follows function. While indispensable, truly great design does not exist solely at the intersection of utility and aesthetics. It begins with rigorous research, the careful uncovering of hidden pain points, and a clear understanding of the broader market landscape.

Great design asks not only how something should work, but why it must exist and who it ultimately serves. It translates human needs, cultural context, and technological possibility into solutions that feel both intuitive and meaningful.

At its best, design becomes nearly invisible—effortless to use, yet deliberate in its impact.

This is what I strive for.